Stats / Skills Explained
Below is a sample of my skills. This is the breakdown. Each player can access their own break down of how the skills come to be shown on the about page. These are my skills with some boosters applied.
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What you need to understand and how you can use this information is all about the bonuses and boosters. As you can see below there is a total that I built with FP (signified by the coin) and then there is a total I built with dollars, or cash. When you add these 2 together, you will have your base amount which is your true skill points amount. Your stats or skills are an accumulation of many things and not all of these things are yours to keep.
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You get a bonus from your boyfriend. When you are simply dating, this is applied to only 1 skill/stat. Once you get engaged/married, this bonus is spread across all skills. You need to realize that if you fail to keep your "man" happy at 100%, your bonus will decrease and in turn that skill will decrease.
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If you want the maximum bonus applied, you must keep his happiness at 100%.
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You also receive a bonus from your club. If you leave your club, you will lose this bonus and all of your skills drop instantly. This can be significant. In a club where the club skills are low, this bonus will be low. The more the club is able to increase the club skills, the more you benefit from the bonus. As a rule it can be at least 2 points increased when a club increases a single skill. The skill that is increased in the club is the skill that will increase for you. Not all of them. EX: If you are in a club with skills maxed out at 50. That means you are getting a 50% bonus from your club. If you leave, your skills will drop by nearly half of what is shown on the "about me" page. That can really hurt you in the arena where you want to win to earn emeralds.
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This is why it is so inherently important that every single club member does their best to help the club because in reality, you are helping yourself and each member by donating so the club can increase their skills.
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BOOSTERS. This is where it gets complicated. When you apply a booster, a Popularity Bonus, it does not increase the skill at 15% as you see it in the "about me" section. It is ONLY applied to your base skill.
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EX: My Elegance base total is 490. A 15% booster applied was 73.5, rounded up to 74. Then all the other bonuses are added to that to get to the total shown on the "about me" page.
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Say we have a fight. Your base skill is less than 100. You think you have 150 in skills because of the boyfriend and club. But we need boosters. You apply a simple 15%. In reality, you have only added 15 points to what you have. A person with a base of 200 would, of course, have a larger amount from the same 15% booster. But that is only 30 points. You also have to consider that every trophy the club has causes a 10% deficit in each skill. That is a 50% deficit overall if your club has 5 trophies. Unless you play Fashion Machine, and earn the 50% boosters from it, it is almost a waste of your resources to apply any other boosters in a fight. If a club has 5 trophies, and boosters are necessary, it is most useful to stack your boosters to acquire the 50% needed to make up for the trophies. More about stacking boosters on the trophy page.
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Lastly, Loyalty skill. This skill is overlooked so often that it makes me crazy and, most often, angry. By the time you get the 2nd cat, at level 13, all other pets should be fully trained. This cat is the first very expensive pet but it gives you a great number of points too. By the end of training this pet, which should be finished by level 15, when you get your next pet, this skill should be well above the rest. By level 19, loyalty skill should be double the other skills. Many players choose to keep their skills exactly level and, this is not a bad strategy, but it is not the best strategy. The best strategy is to accumulate as many skill points as possible for each level that is possible before going to the next level. If skills are scantily increased at each level, this will cause the player to become weak and never be able to catch up without buying into the club.
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The game developers have made it easy to see if your skills are decent or not by putting rings around each skill. If your ring is not complete, you are below average, or are weak in terms of what the game has it set as. I do not know what this amount is or how it is figured. It is simply best to make sure your ring is completely closed. Also, when looking at your skills while in the Arena, there are arrows to the right of each skill. If it is green and pointing up, the game considers it good. If it points down and is red, you need to improve that skill.
I know this from first-hand experience. Because when I began playing, guides didn't tell you how to play. They only answered questions and rarely did that in a way that benefitted the player further than that specific issue. I leveled up fast and it destroyed my skills. It has taken me 5 years and buying into the game to get my skills up to a halfway decent number.
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I am explaining all of this and showing my own skills so that everyone understands that nothing in this game is more important than increasing your skills, while holding back your levels, and donating to your club so that the club can give more back to you.
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Anyone with questions is free to message me.
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BTW, as soon as you reach 2000 in FP, and $200,000 in dollars, skill increasing costs stop. This is the ceiling. Something to look forward to, right?