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Fashion Machine

How to play and use strategy to win components

logo for club-used
logo for club used
Fashion Machine 1.png

This is the instructions provided by the game. Mine will be more informative. 

You can find these by clicking on How to Play, upper right hand corner.

Under the How to play, are samples of where the lines should be for you to win a component.

Winning a component is completing a line, not collecting an object. 

Fashion Machine 2.png

To the left you will see 4 categories/sections, contained are 5 items each, & these items are the components which you will win 1 of, each time a line is filled. You can never calculate what component you may win. It is completely random.

When you first begin this game for the very first time, the board will be completely blank and there will be 10 of each of the jokers. I will first advise you to always keep the jokers full. They do make a difference and you do get better spins as you build components in the game. I have played without them, and now, I never let them run out. To begin the game click on "Start New Game"

Fashion Machine 2a.png
Fashion Machine 3.png

Once you click on "Start New Game" the spin button will light up bright pink

At any time this is lit up, you are free to spin it, by clicking on it.

If this button is dark (like the light is out) it means there is a number to match.

As soon as you click on the button for the first time that day, each one of your jokers will be reduced by one. It is quite likely but not promised that you could get more than just one of each joker but you are promised at least one of each.

While the spin button is lit up, you can't start a new game, until it lights up and if you've played your daily game, it will cost you diamonds to play another game on the same day.

After clicking spin you get 5 numbers, which may or may not match numbers in the above square. If there are matches, you click on the corresponding number in the square to light it up and get a smiley face.

Below is a sample of the first 3 matches in this game. As soon as the last number is matched, the spin button lights up once again, ready for the next click.

Now, for the strategy part; if it is early in the game when you get a joker, you must try to guess where the best place is to put the joker. If its a yellow super joker, it can go anywhere at all that isn't lit up, but a mini joker only goes in the column it shows up below, limiting where you can guess what the best place is. For me, I go for corners (because there are only 4) and the diagonals, corner to corners, because these are the easiest to acquire. If you can't decide where to put a super joker early in a game, put it smack in the middle because of the options it gives you as shown below. The red lines indicate where to place any of the jokers when its early in the game and you just can't tell what numbers will come up. As far as odds go, its most likely the numbers will land in these spots most often, as are 2 of the 3 below.

Below is an example of the next numbers to come up. The 35 is for the super joker.

This spin offered a mini joker, so there are 3 spots where this joker can possibly go. 59 and 51 are the most obvious choices, but choosing 59 also puts it in line with the square next to it as well as the 2 in the same line below it.

You will get 5 free spins before the spin options begin to cost you either energy or cash. As soon as you use up your 5 free spins, the spinner changes into 3 buttons instead of 1. As shown below.  You will now have to use 3 energy units &/or 3 cash units of $300. You can use these in any order of your choosing. Or use a diamond instead of the energy or the cash.

At this point you need to pay attention to what you have left in the current game because when you start paying to play, you can also start a new game, with diamonds, or if its a new day, it is possible to waste the energy spins or the cash spins by clicking on the start new game, but you don't want to as long as there are play options available to you in the current game.

You will surely waste jokers by starting a new game prematurely.

There will always be those times when you have several good places to put a joker and this is when you can apply strategy of your own, or just guess and hope you have enough spins left to fill a line and get your component. In total, there are 11 chances to complete a line. I have filled 99% of the board using only these 11 spins. This happened to me just a week before making this page. It is quite possible to fill a board without using any diamonds. And with so many moves offered once a day, why spend diamonds.

As you can see above, the buttons go away once they are fully used, until the only buttons left are the diamond buttons.

Below is an example of where to put the next joker. So far, there have been 2 mini jokers, and 2 super jokers in this game, and as you see, the joker count only went down by one.

In this game a 69, or a 48 is needed the most now, and there are 2 spins left. Its quite possible to achieve a win here but there is never a guarantee of a win.

Sometimes you may get many jokers and have them all be in the wrong rows, making it impossible to be of any benefit to filling a line. Losses do happen but it is rare. This person lost the first game she ever played but hasn't lost since. Filling even one line is a win. And on some days you can fill up to 13 lines. I have filled 11 at the most so far, with no diamonds.

This is when you beg the game for just one more super joker, lol

Now, perhaps on this day, you dueled away all of your energy, you need 1 unit of energy to finish this game but you don't wanna cash in a reserve you have saved. Don't!!! The game stays at exactly where you left off until you play it again. You don't lose anything, nothing resets. However if you skip a day, and then you play, there is no 2 games saved for the next time, only one. If ever the button doesn't light up and you don't see the matching square to click, just click them all until it changes. We all have over-looked a number match.

Turned out, this game was a loss. Even though it is rare to lose a complete game, it does happen. But the odds of you getting at least 1 full line compared to the (un)Lucky cards, this game has much better odds and its much more fun to play too.

WARNING:  Wait until you see where a component lands before you spin again. 

If you click on spin before it travels across the board you won't collect it.

It just dissolves away, wasting your chance at collecting it.

In the past, Before the game changed;

Winning a lot of these components would also win you achievement rewards.

However, now, these items are for sale in the furniture store and buying the couch is a very good way of earning a lot of fashion points for a smaller amount of cash.

Fashion Machine achievement.png

O B S O L E T E  AS  OF  2020

Eventually, I will be adding the strategy of cashing in on your components. 

Should you go for the item you love?

Should you go for the item which gives you the most points? 

These are the choices you will have to decide when cashing in on your components.

Since this game is the only way you can earn the coveted 40% and 50%

BOOSTER's, all components in the VIP section should be allowed to build up until you

need the booster's and then cash in on only what you need for a fight.

UPDATED 03-10-2024

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